Saturday, March 21, 2020

Video Games And Aggression Essays - Violence In Video Games

Video Games And Aggression As technology continues to forge ahead concerns about its effects on the populace are raised. Whether it be microwave ovens causing cancer or cell phones causing accidents, people are always interested in researching, and often condemning, these new products. Such is this case with videogames. Ever since Pong? swept the nation, scholars have been researching videogames effects on children. The most popular aspect of videogame research is whether or not games increase aggression. A video game is any console or PC based interactive game, aggression is any thoughts or behaviors related with the intention to cause harm. Contrary to popular belief, there is no reliable correlation between videogames and aggression. Claims are the backbone to a study; they are both the starting point and the goal. Cooper and Mackie (1986) sought to discover if a highly violent game would affect 4th and 5th grade kids differently than a nonviolent game or a paper-and-pencil game. Tamborini et all (2000) predicted that aggressive thoughts and behaviors would be highest amongst those playing a violent virtual reality game followed by those playing a violent standard game, followed by those playing a nonviolent standard game. Derek (1995) was interested in what effect, if any, playing violent games would have on aggressiveness in different personality types. Ballard and Weist (1996) researched whether the level of violence in a game would affect peoples responses on a hostility questionnaire. Sherry (2000) performed a meta-analysis on 25 video game/aggression studies; he wanted to see if there was any credence to the claims. All five studies are very similar in their intent. They mostly focus on whether the level of immersion (via different hardware, violent content, and/or graphics) affects the level of aggression. To understand a study one must understand the definitions used within that study. All five studies use the same general definition of a videogame that the general public uses; an interactive game played on a television or monitor whereby onscreen objects can be manipulated through the use of a controller. Violent video games are those that involve death and destruction to things resembling reality and/or fantasy. Definitions of aggression, however, differ. Cooper and Mackie (1986) used a childs toy selection and distribution of reward/punishment as an indicator of aggression. Tamborini et all (2000) consider aggression to be hostile thoughts. Derek (1995) defines aggression as a mindset that includes seven subcategories (the Buss-Durkee Inventory): assault, irritability, indirect hostility, negativism, resentment, suspicion, and verbal hostility. Ballard and Weist (1996) use the word hostility instead of aggression. In this case it refers to thoughts of defensiveness, dominance, aggr ession, self-confidence, nurturance, and autonomy. Sherry (2000) just says, and some form of aggressiveness as the dependant variable. The Cooper and Mackie study and the Sherry study are the only two that incorporate behavior in their definition of aggressiveness. All of the others deal only with thoughts, but are quite similar in their intent. The real make-or-break portion of research is the method in which you seek and categorize the data. Cooper and Mackie (1986) took 84 4th and 5th graders from New Jersey. They had equal numbers of boys and girls separated into three groups. One group played the violent game Missile Commander (a cheesy game where you shoot lasers at little dots representing bombs falling on a city), another played Pac Man (which we all know and love), and the control group solved mazes with pencil and paper. After 8 minutes of game play the kids were told to select a toy to play with while the researcher did some work (the researcher was actually observing how long the child play with each toy. They could select a Shogun warrior (a violent toy), Nerf basketball (an active toy), Lincoln Logs (a quiet game), or pop-up pinball (a skill game). Which toy the child selected acted as an indicator of mindset. After the play session the children were told to hold down a button to indicate the length of a time a child should be punished for various acts of insubordination. They were then told to hold down a button for the length of time a child should be rewarded for various good deeds. Tamborini et all (2000) enlisted 92 MSU

Thursday, March 5, 2020

Do You Suffer from Computer Stress Syndrome Youre Not Alone

Do You Suffer from Computer Stress Syndrome Youre Not Alone If I had to choose ONE thing that stresses me out me out more than anything else in my work life, it would be computer problems. It might not surprise you that I’m writing this blog because, on this very day, I am ready to tear my hair out due to multiple technical aggravators.There are thousands of articles and probably hundreds of books that talk about how to handle stress. But †¦ do any of them talk specifically about how to handle the stress of heart-stopping technical issues? I couldn’t find any in my admittedly basic-level internet search. I did however find a report entitled Combatting Computer Stress Syndrome that surveyed 1,000+ computer users, finding that two-thirds of them had experienced this phenomenon. Despite being self-proclaimed â€Å"savvy† users, people facing technical snafus had increased stress levels, in tandem with interrupted work or play time, loss of valuable data, dropped network or e-mail connections, and the inability to complete online purchases (that last one somehow did not garner my sympathies). My particular technical snafus today included the inability to access my QuickBooks file, some disappearing and/or inaccessible emails, and problems getting my MacMail to retrieve my business email. At the same time, I am deciding whether or not to begin implementing a CRM system – a project that sends me into overwhelm after just about 2 minutes of thinking about it. Even as I write, my heart is racing and my head pounding. If only there were a yoga class I could escape to at 8pm on a Sunday night! The article about Computer Stress Syndrome offered no solace, as it was focused on the quality of technical support – not on what to do when you are a business owner or other responsible professional facing time-sucking, aggravating and unexpected issues, or issues that you just have a hard time getting your mind around. Of course, decent tech support is essential to keeping stress levels from going through the roof. But needing to be on the phone with tech support at all is often the problem for me. I tend to postpone the inevitable for as long as possible. And what about business-related projects like the CRM that I need to deal with and that I respond to just like I would a technical problem? I would love to hire someone to take care of it for me, but it seems that no matter whom I enroll, I need to make decisions and figure things out so they know how to proceed. In many areas, I have no problem directing people and being involved in decision-making processes. But when it comes to technology I sink. The only thing I can figure out to lower my computer-induced stress levels is to take the time to solve the darned problem. In fact, I could not even complete the writing of this article until I spent an hour with Apple’s tech support team to make at least ONE of my technical issues go away. I think I have some limit, like I can handle it if there are 1-2 technical issues, but 3 or more and I’m toast. I have no further wisdom to share on this topic and am writing to ask for yours. Does anyone out there have a coping mechanism to deal with the insidious Computer Stress Syndrome? If so, please do share. You might change a lot of people’s lives for the better. 😉 I feel your pain. We writers are in a tough situation. We depend upon technology for our livelihoods, but as creatives, we need to escape it to nourish our souls and minds to keep the creative juices flowing. How to strike that balance is tough. Youre on the right track with solving one issue at a time, enlisting help, and escaping when necessary. Thats why I got into belly dancing. Gets me away from the monitor and out of the house, like your yoga. We need that! Just dont go crazy with a baseball bat like in the movie Office Space. But, you can always call me up, if you need someone to vent to. Log in to Reply The Essay Expert says: March 18, 2014 at 2:05 pm Thank you Kristin! I feel so understood!! Log in to Reply Michelle Robin says: March 18, 2014 at 11:27 pm Besides echoing Kristens advice of dealing with one thing at a time, I know a fantastic Mac technical help guy that specializes in creative professionals. Doing regular maintenance on your computer helps prevent problems. Log in to Reply Terri says: September 17, 2015 at 6:34 pm As someone who has worked in software engineering and studies computer science, technical issues are inevitable no matter how tech savvy you are. I use Windows and Ive probably re-installed the Windows operating system at least 10 times. The good news is that most technical issues can be fixed eventually as long as you are vigilant about backing up your data. If you have a good backup system, you can always recover from technical issues. You can always re-install the software, re-install the operating system, buy new computer parts, etc. So my answer is make sure you have a strong backup system. As long as you still have your data, you can recover. As bad as technical issues can be, losing your data is much much worse. For some advice about backups, see https://www.taobackup.com/ Log in to Reply